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000235_hufos@freenet2.scri.fsu.edu_Sat Nov 26 07:12:58 PST 1994.msg
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Article: 239 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:239
Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news2.near.net!bloom-beacon.mit.edu!gatech!mailer.acns.fsu.edu!freenet3.scri.fsu.edu!freenet2.scri.fsu.edu!hufos
From: hufos@freenet2.scri.fsu.edu (Hastings UFO Society)
Newsgroups: comp.graphics.packages.lightwave
Subject: Re: Stupid stuff in LWPro
Date: 26 Nov 1994 05:55:21 GMT
Organization: Tallahassee Free-Net
Lines: 17
Message-ID: <3b6ik9$7ad@freenet3.scri.fsu.edu>
References: <199411171817.KAA21542@netcom8.netcom.com> <Pine.SUN.3.91.941122002903.20328C-100000@noel.pd.org> <jgrossCzpACs.93K@netcom.com> <jvgCzpHoq.1z4@netcom.com>
NNTP-Posting-Host: freenet2.scri.fsu.edu
X-Newsreader: TIN [version 1.2 PL2]
Jim Gorczyca (jvg@netcom.com) wrote:
: I guess that's why the articles have become more simplistic. I thought
: the original intent of LWPro was to serve professional or "serious"
: Lightwave users. The early articles assumed you had a pretty good working
: knowledge of the program, had read the manual, and done the tutorials.
: Now every step is explained, which I find kind of irritating. Also I
Well, if anyone who had seen bones in LW and tried to play with that
feature, and then tried to apply what appeared in one of those
presumptive "early articles" on bones to human movement, they would
have encountered a quagmire of movement as many did and still do. This
is because too much was assumed.
Jon Glass